70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
/*
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* Copyright (c) 2015 Nathan Osman
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to
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* deal in the Software without restriction, including without limitation the
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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* sell copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef QHTTPENGINE_QSOCKETPAIR_H
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#define QHTTPENGINE_QSOCKETPAIR_H
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#include <QObject>
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#include <QTcpServer>
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#include <QTcpSocket>
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/**
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* @brief Create a pair of connected TCP sockets
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*
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* This class simplifies the process of creating two TCP sockets that are
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* connected to each other. Once isConnected() returns true, data can be
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* written and read from each socket.
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*/
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class QSocketPair : public QObject
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{
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Q_OBJECT
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public:
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QSocketPair();
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bool isConnected() const {
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return mClientSocket.isValid() && mServerSocket && mServerSocket->isValid();
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}
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QTcpSocket *client() {
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return &mClientSocket;
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}
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QTcpSocket *server() {
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return mServerSocket;
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}
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private Q_SLOTS:
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void onNewConnection();
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private:
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QTcpServer mServer;
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QTcpSocket mClientSocket;
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QTcpSocket *mServerSocket;
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};
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#endif // QHTTPENGINE_QSOCKETPAIR_H
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