/* * Copyright (c) 2017 Nathan Osman * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef QHTTPENGINE_QSOCKETPAIR_H #define QHTTPENGINE_QSOCKETPAIR_H #include #include #include /** * @brief Create a pair of connected TCP sockets * * This class simplifies the process of creating two TCP sockets that are * connected to each other. Once isConnected() returns true, data can be * written and read from each socket. */ class QSocketPair : public QObject { Q_OBJECT public: QSocketPair(); bool isConnected() const { return mClientSocket.isValid() && mServerSocket && mServerSocket->isValid(); } QTcpSocket *client() { return &mClientSocket; } QTcpSocket *server() { return mServerSocket; } private Q_SLOTS: void onNewConnection(); private: QTcpServer mServer; QTcpSocket mClientSocket; QTcpSocket *mServerSocket; }; #endif // QHTTPENGINE_QSOCKETPAIR_H