277 lines
10 KiB
C++
277 lines
10 KiB
C++
/*
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This file is part of KDDockWidgets.
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SPDX-FileCopyrightText: 2019-2022 Klarälvdalens Datakonsult AB, a KDAB Group company
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<info@kdab.com> Author: Sérgio Martins <sergio.martins@kdab.com>
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SPDX-License-Identifier: GPL-2.0-only OR GPL-3.0-only
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Contact KDAB at <info@kdab.com> for commercial licensing options.
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*/
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#ifndef KD_DOCKREGISTRY_P_H
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#define KD_DOCKREGISTRY_P_H
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#include "kddockwidgets/KDDockWidgets.h"
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#include "kddockwidgets/View.h"
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#include "kddockwidgets/private/EventFilterInterface.h"
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#include <QVector>
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#include <QObject>
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#include <QPointer>
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#include <memory>
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/**
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* DockRegistry is a singleton that knows about all DockWidgets.
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* It's used so we can restore layouts.
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* It's a private implementation detail.
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*/
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namespace KDDockWidgets {
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namespace Controllers {
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class FloatingWindow;
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class Layout;
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class SideBar;
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class MainWindow;
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class DockWidget;
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class Group;
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}
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namespace Views {
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class MainWindowMDIViewInterface;
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class MainWindowViewInterface;
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}
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class MainWindowMDI;
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struct WindowBeingDragged;
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class DOCKS_EXPORT DockRegistry : public QObject, public EventFilterInterface
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{
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Q_OBJECT
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public:
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enum class DockByNameFlag {
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None = 0,
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ConsultRemapping = 1,
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CreateIfNotFound =
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2 ///< Creates the dock widget via the user's widget factory in case it doesn't exist
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};
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Q_DECLARE_FLAGS(DockByNameFlags, DockByNameFlag)
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static DockRegistry *self();
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~DockRegistry();
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void registerDockWidget(Controllers::DockWidget *);
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void unregisterDockWidget(Controllers::DockWidget *);
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void registerMainWindow(Controllers::MainWindow *);
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void unregisterMainWindow(Controllers::MainWindow *);
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void registerFloatingWindow(Controllers::FloatingWindow *);
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void unregisterFloatingWindow(Controllers::FloatingWindow *);
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void registerLayout(Controllers::Layout *);
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void unregisterLayout(Controllers::Layout *);
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void registerGroup(Controllers::Group *);
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void unregisterGroup(Controllers::Group *);
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Q_INVOKABLE KDDockWidgets::Controllers::DockWidget *focusedDockWidget() const;
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Q_INVOKABLE bool containsDockWidget(const QString &uniqueName) const;
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Q_INVOKABLE bool containsMainWindow(const QString &uniqueName) const;
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Q_INVOKABLE KDDockWidgets::Controllers::DockWidget *
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dockByName(const QString &, KDDockWidgets::DockRegistry::DockByNameFlags = {}) const;
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Q_INVOKABLE KDDockWidgets::Controllers::MainWindow *mainWindowByName(const QString &) const;
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bool isSane() const;
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///@brief returns all DockWidget instances
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const QVector<Controllers::DockWidget *> dockwidgets() const;
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///@brief overload returning only the ones with the specified names
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const QVector<Controllers::DockWidget *> dockWidgets(const QStringList &names);
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///@brief returns all closed DockWidget instances
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const QVector<Controllers::DockWidget *> closedDockwidgets() const;
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///@brief returns all MainWindow instances
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const QVector<Controllers::MainWindow *> mainwindows() const;
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/// @brief returns all MainWindow instances
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/// Like mainwindows(), but with better suited for QtQuick and better terminology
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/// as we're phasing out the "MainWindow" name there
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const QList<Views::MainWindowViewInterface *> mainDockingAreas() const;
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///@brief overload returning only the ones with the specified names
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const QVector<Controllers::MainWindow *> mainWindows(const QStringList &names);
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///@brief returns the list of Layout instances
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const QVector<Controllers::Layout *> layouts() const;
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///@brief returns a list of all Frame instances
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const QList<Controllers::Group *> groups() const;
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///@brief returns all FloatingWindow instances. Not necessarily all floating dock widgets,
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/// As there might be DockWidgets which weren't morphed yet.
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const QVector<Controllers::FloatingWindow *>
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floatingWindows(bool includeBeingDeleted = false) const;
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///@brief overload that returns list of QWindow. This is more friendly for supporting both
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/// QtWidgets and QtQuick
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const QVector<std::shared_ptr<Window>> floatingQWindows() const;
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///@brief returns whether if there's at least one floating window
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Q_INVOKABLE bool hasFloatingWindows() const;
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///@brief returns the FloatingWindow with handle @p windowHandle
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Controllers::FloatingWindow *
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floatingWindowForHandle(std::shared_ptr<Window> windowHandle) const;
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///@brief returns the FloatingWindow with handle @p hwnd
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Controllers::FloatingWindow *floatingWindowForHandle(WId hwnd) const;
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///@brief returns the MainWindow with handle @p windowHandle
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Controllers::MainWindow *mainWindowForHandle(std::shared_ptr<Window> windowHandle) const;
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///@brief Returns the list with all visiblye top-level parents of our FloatingWindow and
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/// MainWindow instances.
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///
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/// Typically these are the FloatingWindows and MainWindows themselves. However, since a
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/// MainWindow can be embedded into another widget (for whatever reason, like a QWinWidget),
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/// it means that a top-level can be something else.
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///
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/// Every returned widget is either a FloatingWindow, MainWindow, or something that contains a
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/// MainWindow.
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///
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/// If @p excludeFloatingDocks is true then FloatingWindow won't be returned
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QVector<std::shared_ptr<Window>> topLevels(bool excludeFloatingDocks = false) const;
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/**
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* @brief Closes all dock widgets, and destroys all FloatingWindows
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* This is called before restoring a layout.
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* @param affinities if specified only closes dock widgets and main windows with the specified
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* affinities
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*/
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Q_INVOKABLE void clear(const QStringList &affinities = {});
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/**
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* @brief clear Overload that only clears the specified dockWidgets and main windows.
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*/
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void clear(const QVector<Controllers::DockWidget *> &dockWidgets,
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const QVector<Controllers::MainWindow *> &mainWindows,
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const QStringList &affinities);
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/**
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* @brief Ensures that all floating DockWidgets have a FloatingWindow as a window.
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*
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* This is to simplify things before saving a layout. So we don't have to care about the case
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* where the window is a DockWidget.
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*/
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void ensureAllFloatingWidgetsAreMorphed();
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/**
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* @brief returns true if there's 0 dockwidgets, 0 main windows
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*
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* @param excludeBeingDeleted if true, any window currently being deleted won't count
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*/
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bool isEmpty(bool excludeBeingDeleted = false) const;
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/**
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* @brief Calls Layout::checkSanity() on all layouts.
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*
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* @param dumpDebug If true then each layout is dumped too
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*
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* This is called by the unit-tests or the fuzzer. If during this the framework spits a
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* qWarning() then the app will qFatal()
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*/
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void checkSanityAll(bool dumpDebug = false);
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/**
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* @brief Returns all main windows which match at least one of the @p affinities
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*/
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QVector<Controllers::MainWindow *> mainWindowsWithAffinity(const QStringList &affinities) const;
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/// @brief Returns the Layout where the specified item is in
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Controllers::Layout *layoutForItem(const Layouting::Item *) const;
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/// @brief Returns whether the item is in a main window.
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/// Nesting is honoured. (MDIArea inside DropArea inside MainWindow, for example)
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bool itemIsInMainWindow(const Layouting::Item *) const;
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bool affinitiesMatch(const QStringList &affinities1, const QStringList &affinities2) const;
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/// @brief Returns a list of all known main window unique names
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QStringList mainWindowsNames() const;
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/// @brief Returns a list of all known dock widget unique names
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QStringList dockWidgetNames() const;
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/// @brief returns if the specified window has some other window on top (with higher Z)
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/// This is an approximation, as we don't have ways to compare Z, so we mostly intersect
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/// geometries.
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/// @param target The window which we want to know if it's probably obscured
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/// @param exclude This window should not be counted as an obscurer. (It's being dragged).
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bool isProbablyObscured(std::shared_ptr<Window> target,
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Controllers::FloatingWindow *exclude) const;
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/// @overload
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bool isProbablyObscured(std::shared_ptr<Window> target, WindowBeingDragged *exclude) const;
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///@brief Returns whether the specified dock widget is in a side bar, and which.
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/// SideBarLocation::None is returned if it's not in a sidebar.
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/// This is only relevant when using the auto-hide and side-bar feature.
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SideBarLocation sideBarLocationForDockWidget(const Controllers::DockWidget *) const;
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///@brief Overload that returns the SideBar itself
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Controllers::SideBar *sideBarForDockWidget(const Controllers::DockWidget *) const;
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///@brief Returns the Group which is being resized in a MDI layout. nullptr if none
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Controllers::Group *groupInMDIResize() const;
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Q_SIGNALS:
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/// @brief emitted when a main window or a floating window change screen
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void windowChangedScreen(std::shared_ptr<Window>);
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/// @brief emitted when the MDI group that's being resized changed
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void groupInMDIResizeChanged();
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/// @brief emitted whenever Config::dropIndicatorsInhibited changes
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void dropIndicatorsInhibitedChanged(bool inhibited);
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private:
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friend class FocusScope;
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explicit DockRegistry(QObject *parent = nullptr);
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bool onDockWidgetPressed(Controllers::DockWidget *dw, QMouseEvent *);
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void onFocusedViewChanged(std::shared_ptr<View> view);
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void maybeDelete();
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void setFocusedDockWidget(Controllers::DockWidget *);
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// EventFilterInterface:
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bool onExposeEvent(std::shared_ptr<Window>) override;
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bool onMouseButtonPress(View *, QMouseEvent *) override;
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class Private;
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Private *const d;
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QVector<Controllers::DockWidget *> m_dockWidgets;
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QVector<Controllers::MainWindow *> m_mainWindows;
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QList<Controllers::Group *> m_groups;
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QVector<Controllers::FloatingWindow *> m_floatingWindows;
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QVector<Controllers::Layout *> m_layouts;
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QPointer<Controllers::DockWidget> m_focusedDockWidget;
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///@brief Dock widget id remapping, used by LayoutSaver
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///
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/// When LayoutSaver is trying to restore dock widget "foo", but it doesn't exist, it will
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/// attempt to call a user provided factory function. That function can however return a dock
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/// widget with another ID, such as "bar". When that happens this QHash gets a "foo" : "bar"
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/// entry
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mutable QHash<QString, QString> m_dockWidgetIdRemapping;
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};
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}
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#endif
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