222 lines
7.1 KiB
C++
222 lines
7.1 KiB
C++
/*
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This file is part of KDDockWidgets.
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SPDX-FileCopyrightText: 2020-2021 Klarälvdalens Datakonsult AB, a KDAB Group company <info@kdab.com>
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Author: Sérgio Martins <sergio.martins@kdab.com>
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SPDX-License-Identifier: GPL-2.0-only OR GPL-3.0-only
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Contact KDAB at <info@kdab.com> for commercial licensing options.
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*/
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/**
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* @file Helper class so dockwidgets can be restored to their previous position.
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*
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* @author Sérgio Martins \<sergio.martins@kdab.com\>
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*/
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#include "Position_p.h"
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#include "DockRegistry_p.h"
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#include "MultiSplitter_p.h"
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#include "FloatingWindow_p.h"
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#include "LayoutSaver_p.h"
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#include <algorithm>
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using namespace KDDockWidgets;
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Position::~Position()
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{
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m_placeholders.clear();
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}
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void Position::addPlaceholderItem(Layouting::Item *placeholder)
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{
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Q_ASSERT(placeholder);
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// 1. Already exists, nothing to do
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if (containsPlaceholder(placeholder))
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return;
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if (DockRegistry::self()->itemIsInMainWindow(placeholder)) {
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// 2. If we have a MainWindow placeholder we don't need nothing else
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removePlaceholders();
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} else {
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// 3. It's a placeholder to a FloatingWindow. Let's still keep any MainWindow placeholders we have
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// as FloatingWindow are temporary so we might need the MainWindow placeholder later.
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removeNonMainWindowPlaceholders();
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}
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// Make sure our list only contains valid placeholders. We save the result so we can disconnect from the lambda, since the Item might outlive LastPosition
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QMetaObject::Connection connection = QObject::connect(placeholder, &QObject::destroyed, placeholder, [this, placeholder] {
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removePlaceholder(placeholder);
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});
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m_placeholders.push_back(std::unique_ptr<ItemRef>(new ItemRef(connection, placeholder)));
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// NOTE: We use a list instead of simply two variables to keep the placeholders, because
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// a placeholder from a FloatingWindow might become a MainWindow one without we knowing,
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// like when dragging a floating window into a MainWindow. So, isInMainWindow() won't return
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// the same value always, hence we just shove them into a list, instead of giving them meaningful names in separated variables
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}
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Layouting::Item *Position::layoutItem() const
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{
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// Return the layout item that is in a MainWindow, that's where we restore the dock widget to.
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// In the future we might want to restore it to FloatingWindows.
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for (const auto &itemref : m_placeholders) {
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if (DockRegistry::self()->itemIsInMainWindow(itemref->item))
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return itemref->item;
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}
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return nullptr;
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}
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bool Position::containsPlaceholder(Layouting::Item *item) const
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{
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for (const auto &itemRef : m_placeholders)
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if (itemRef->item == item)
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return true;
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return false;
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}
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void Position::removePlaceholders()
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{
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QScopedValueRollback<bool> clearGuard(m_clearing, true);
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m_placeholders.clear();
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}
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void Position::removePlaceholders(const MultiSplitter *ms)
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{
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m_placeholders.erase(std::remove_if(m_placeholders.begin(), m_placeholders.end(), [ms] (const std::unique_ptr<ItemRef> &itemref) {
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return itemref->item->hostWidget() == *ms;
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}), m_placeholders.end());
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}
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void Position::removeNonMainWindowPlaceholders()
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{
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auto it = m_placeholders.begin();
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while (it != m_placeholders.end()) {
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ItemRef *itemref = it->get();
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if (!DockRegistry::self()->itemIsInMainWindow(itemref->item))
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it = m_placeholders.erase(it);
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else
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++it;
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}
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}
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void Position::removePlaceholder(Layouting::Item *placeholder)
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{
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if (m_clearing) // reentrancy guard
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return;
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m_placeholders.erase(std::remove_if(m_placeholders.begin(), m_placeholders.end(), [placeholder] (const std::unique_ptr<ItemRef> &itemref) {
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return itemref->item == placeholder;
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}), m_placeholders.end());
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}
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void Position::deserialize(const LayoutSaver::Position &lp)
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{
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for (const auto &placeholder : qAsConst(lp.placeholders)) {
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MultiSplitter *layout;
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int itemIndex = placeholder.itemIndex;
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if (placeholder.isFloatingWindow) {
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const int index = placeholder.indexOfFloatingWindow;
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if (index == -1) {
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continue; // Skip
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} else {
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auto serializedFw = LayoutSaver::Layout::s_currentLayoutBeingRestored->floatingWindowForIndex(index);
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if (serializedFw.isValid()) {
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if (FloatingWindow *fw = serializedFw.floatingWindowInstance) {
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layout = fw->multiSplitter();
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} else {
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continue;
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}
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} else {
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qWarning() << "Invalid floating window position to restore" << index;
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continue;
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}
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}
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} else {
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MainWindowBase *mainWindow = DockRegistry::self()->mainWindowByName(placeholder.mainWindowUniqueName);
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layout = mainWindow->multiSplitter();
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}
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const Layouting::Item::List &items = layout->items();
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if (itemIndex >= 0 && itemIndex < items.size()) {
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Layouting::Item *item = items.at(itemIndex);
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addPlaceholderItem(item);
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} else {
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// Shouldn't happen, maybe even assert
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qWarning() << Q_FUNC_INFO <<"Couldn't find item index" << itemIndex << "in" << items;
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}
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}
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m_tabIndex = lp.tabIndex;
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m_wasFloating = lp.wasFloating;
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}
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LayoutSaver::Position Position::serialize() const
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{
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LayoutSaver::Position l;
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for (auto &itemRef : m_placeholders) {
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LayoutSaver::Placeholder p;
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Layouting::Item *item = itemRef->item;
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MultiSplitter *layout = DockRegistry::self()->layoutForItem(item);
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const auto itemIndex = layout->items().indexOf(item);
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auto fw = layout->floatingWindow();
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auto mainWindow = layout->mainWindow();
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Q_ASSERT(mainWindow || fw);
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p.isFloatingWindow = fw;
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if (p.isFloatingWindow) {
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p.indexOfFloatingWindow = fw->beingDeleted() ? -1 : DockRegistry::self()->floatingWindows().indexOf(fw); // TODO: Remove once we stop using deleteLater with FloatingWindow. delete would be better
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} else {
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p.mainWindowUniqueName = mainWindow->uniqueName();
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Q_ASSERT(!p.mainWindowUniqueName.isEmpty());
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}
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p.itemIndex = itemIndex;
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l.placeholders.push_back(p);
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}
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l.tabIndex = m_tabIndex;
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l.wasFloating = m_wasFloating;
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return l;
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}
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ItemRef::ItemRef(const QMetaObject::Connection &conn, Layouting::Item *it)
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: item(it)
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, guard(it)
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, connection(conn)
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{
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item->ref();
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}
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ItemRef::~ItemRef()
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{
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if (guard) {
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QObject::disconnect(connection);
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item->unref();
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}
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}
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LayoutSaver::Position LastPositions::serialize()
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{
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LayoutSaver::Position result = lastPosition->serialize();
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result.lastFloatingGeometry = lastFloatingGeometry();
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return result;
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}
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void LastPositions::deserialize(const LayoutSaver::Position &p)
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{
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m_lastFloatingGeometry = p.lastFloatingGeometry;
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lastPosition->deserialize(p);
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}
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