Files
KDDockWidgets/src/private/DragController_p.h
Sergio Martins 1d2a791dfc qtquick: Fix DND operation never ending
When double-clicking a title bar we're getting: Press, Release,
Press and never the Release. We get the MouseDblClickEvent instead,
so handle that
2020-11-29 14:40:03 +00:00

185 lines
5.1 KiB
C++

/*
This file is part of KDDockWidgets.
SPDX-FileCopyrightText: 2019-2020 Klarälvdalens Datakonsult AB, a KDAB Group company <info@kdab.com>
Author: Sérgio Martins <sergio.martins@kdab.com>
SPDX-License-Identifier: GPL-2.0-only OR GPL-3.0-only
Contact KDAB at <info@kdab.com> for commercial licensing options.
*/
#ifndef KD_DRAGCONTROLLER_P_H
#define KD_DRAGCONTROLLER_P_H
#include "docks_export.h"
#include "TitleBar_p.h"
#include "WindowBeingDragged_p.h"
#include <QStateMachine>
#include <QPoint>
#include <QMimeData>
#include <memory>
namespace KDDockWidgets {
class StateBase;
class DropArea;
class Draggable;
class FallbackMouseGrabber;
class DOCKS_EXPORT DragController : public QStateMachine
{
Q_OBJECT
public:
enum State {
State_None = 0,
State_PreDrag,
State_Dragging
};
Q_ENUM(State)
static DragController *instance();
// Registers something that wants to be able to be dragged
void registerDraggable(Draggable *);
void unregisterDraggable(Draggable *);
bool isDragging() const;
bool isInNonClientDrag() const;
bool isInClientDrag() const;
void grabMouseFor(QWidgetOrQuick *);
void releaseMouse(QWidgetOrQuick *);
FloatingWindow *floatingWindowBeingDragged() const;
///@brief Returns the window being dragged
WindowBeingDragged* windowBeingDragged() const;
/// Experimental, internal, not for general use.
void enableFallbackMouseGrabber();
Q_SIGNALS:
void mousePressed();
void manhattanLengthMove();
void dragCanceled();
void dropped();
protected:
bool eventFilter(QObject *, QEvent *) override;
private:
friend class StateBase;
friend class StateNone;
friend class StatePreDrag;
friend class StateDragging;
friend class StateDropped;
friend class StateDraggingWayland;
DragController(QObject * = nullptr);
StateBase *activeState() const;
WidgetType *qtTopLevelUnderCursor() const;
DropArea *dropAreaUnderCursor() const;
Draggable *draggableForQObject(QObject *o) const;
QPoint m_pressPos;
QPoint m_offset;
Draggable::List m_draggables;
Draggable *m_draggable = nullptr;
std::unique_ptr<WindowBeingDragged> m_windowBeingDragged;
DropArea *m_currentDropArea = nullptr;
bool m_nonClientDrag = false;
FallbackMouseGrabber *m_fallbackMouseGrabber = nullptr;
};
class StateBase : public QState
{
Q_OBJECT
public:
explicit StateBase(DragController *parent);
~StateBase();
// Not using QEvent here, to abstract platform differences regarding production of such events
virtual bool handleMouseButtonPress(Draggable * /*receiver*/, QPoint /*globalPos*/, QPoint /*pos*/) { return false; }
virtual bool handleMouseMove(QPoint /*globalPos*/) { return false; }
virtual bool handleMouseButtonRelease(QPoint /*globalPos*/) { return false; }
virtual bool handleMouseDoubleClick() { return false; }
// Only interesting for Wayland
virtual bool handleDragEnter(QDragEnterEvent *, DropArea *) { return false; }
virtual bool handleDragLeave(DropArea *) { return false; }
virtual bool handleDragMove(QDragMoveEvent *, DropArea *) { return false; }
virtual bool handleDrop(QDropEvent *, DropArea *) { return false; }
// Returns whether this is the current state
bool isActiveState() const;
DragController *const q;
};
class StateNone : public StateBase
{
Q_OBJECT
public:
explicit StateNone(DragController *parent);
~StateNone() override;
void onEntry(QEvent *) override;
bool handleMouseButtonPress(Draggable *draggable, QPoint globalPos, QPoint pos) override;
};
class StatePreDrag : public StateBase
{
Q_OBJECT
public:
explicit StatePreDrag(DragController *parent);
~StatePreDrag() override;
void onEntry(QEvent *) override;
bool handleMouseMove(QPoint globalPos) override;
bool handleMouseButtonRelease(QPoint) override;
bool handleMouseDoubleClick() override;
};
// Used on all platforms except Wayland. @see StateDraggingWayland
class StateDragging : public StateBase
{
Q_OBJECT
public:
explicit StateDragging(DragController *parent);
~StateDragging() override;
void onEntry(QEvent *) override;
bool handleMouseButtonRelease(QPoint globalPos) override;
bool handleMouseMove(QPoint globalPos) override;
bool handleMouseDoubleClick() override;
};
// Used on wayland only to use QDrag instead of setting geometry on mouse-move.
class StateDraggingWayland : public StateDragging
{
Q_OBJECT
public:
explicit StateDraggingWayland(DragController *parent);
~StateDraggingWayland() override;
void onEntry(QEvent *) override;
bool handleMouseButtonRelease(QPoint globalPos) override;
bool handleDragEnter(QDragEnterEvent *, DropArea *) override;
bool handleDragMove(QDragMoveEvent *, DropArea *) override;
bool handleDragLeave(DropArea *) override;
bool handleDrop(QDropEvent *, DropArea *) override;
bool m_inQDrag = false;
};
// A sub-class just so we don't use QMimeData directly. We'll only accept drops if its mime data
// Can be qobject_casted to this class. For safety.
class WaylandMimeData : public QMimeData
{
Q_OBJECT
public:
};
}
#endif