Commit Graph

18 Commits

Author SHA1 Message Date
Sergio Martins
86e58dd8a7 Merge MultiSplitterLayout into MultiSplitter
No need to have two. It's a leftover from the old layouting engine
2020-06-11 16:34:28 +01:00
Sergio Martins
de09d5532f Fix DropArea::numFrames()
Was counting with placeholder items too. This should fix title bars
being wrong in some cases.
2020-05-25 20:12:29 +01:00
Sergio Martins
d94263fce5 Allow each dock widget and main window to support multiple affinities 2020-05-25 14:14:17 +01:00
Sergio Martins
ab90da3b19 Readability: Rename Item::guest() and Item::widget()
Their name wasn't matching their return value
2020-05-24 20:52:23 +01:00
Sergio Martins
e28f82dcad Make Item::hostWidget be a Layouting::Widget instead of QWidget
Just an abstraction preparing for QQuickItem support
2020-05-24 17:31:37 +01:00
Sergio Martins
4917da9e7c Minor: factorout some code into DockWidget::saveLastFloatingGeometry() 2020-05-22 11:37:25 +01:00
Sergio Martins
b3b25ba047 Save the last floating geometry right before docking
Previously it was only saved on close(), which isn't enough
2020-05-22 11:01:31 +01:00
Sergio Martins
1061edb3b0 Remove asserts that are already guarded by a warning
that's enough for the tests to fail
2020-05-20 15:30:57 +01:00
Sergio Martins
af25af1259 Add MainWindow::layoutEqually()
Distributes the space equally between all dock widgets
2020-05-18 00:05:50 +01:00
Sergio Martins
d1d1c983f1 Remove "using namespace Layouting" out of the layouting lib
Fixes windows build due to ambiguous symbols
2020-05-14 22:02:27 +01:00
Sergio Martins
be1a2a3878 Fix build on Windows 2020-05-13 20:04:48 +01:00
Sergio Martins
0dac5eed68 Item: Add DefaultSizeMode enum
To control how we calculate the item's initial size when
we add it
2020-05-10 21:20:31 +01:00
Sergio Martins
3c1ab0126d Item: Clear and honour a bunch of TODOs 2020-05-07 18:49:00 +01:00
Sergio Martins
535a0c943c Remove some cruft, bunch of unused methods from old layouting engine 2020-05-04 23:37:04 +01:00
Sergio Martins
97c1ca30fd Layouting engine rewrite
The layouting was becoming too complex to maintain and to introduce
new features. Was even buggy, the fuzzer was constantly finding
bugs, which took hours to workaround.

Problem with the old layout engine is that there was a catch 22, between
Items driving the separators, and separators driving the anchors.

The new layout is much simpler, both in implementation and conceptually.
There's simply a recursive hierarchy of Item elements. An Item can either
have a QWidget to show, or be a ItemContainer, which contains Item children,
and so forth. Each ItemContainer is either vertical or horizontal. That's enough
to represent the "nested multi-splitter" concept which KDDW uses.

After each item insertion/deletion/resize, the separators are regenerated. They
are essentially dumb now.

TODO:
- Separators are drawn, but are not interactive yet
- There's 5 tests failing
- LayoutSaver scalling functionality
2020-05-04 00:02:03 +01:00
Sergio Martins
d6997eaf7f Introduce main window affinity
By default a dock widget can dock into any main window.
With affinities, we can now have a dock widget "belong" to a main window
and only be able to dock into it (or into other floating dock widgets
with the same affinity).

See DockWidgetBase::setAffinity() and MainWindowBase::setAffinity().
2020-02-09 21:02:21 +00:00
Allen Winter
df692686e7 various - update copyright year 2020-01-07 11:36:56 -05:00
Sergio Martins
787f7802be Move the private code into a private/ folder
It's nice to have a similar include hierarchy at build time and install
time.

It also makes things more explicit
2019-10-20 19:24:54 +01:00