Commit Graph

3 Commits

Author SHA1 Message Date
Allen Winter
a2f4c972a6 update copyright year 2021-01-02 09:27:50 -05:00
Allen Winter
b4f49895c2 clarify: licensing is GPL2 or GPL3 or commercial licensed
follow the REUSE specs
2020-07-24 18:16:13 -04:00
Sergio Martins
97c1ca30fd Layouting engine rewrite
The layouting was becoming too complex to maintain and to introduce
new features. Was even buggy, the fuzzer was constantly finding
bugs, which took hours to workaround.

Problem with the old layout engine is that there was a catch 22, between
Items driving the separators, and separators driving the anchors.

The new layout is much simpler, both in implementation and conceptually.
There's simply a recursive hierarchy of Item elements. An Item can either
have a QWidget to show, or be a ItemContainer, which contains Item children,
and so forth. Each ItemContainer is either vertical or horizontal. That's enough
to represent the "nested multi-splitter" concept which KDDW uses.

After each item insertion/deletion/resize, the separators are regenerated. They
are essentially dumb now.

TODO:
- Separators are drawn, but are not interactive yet
- There's 5 tests failing
- LayoutSaver scalling functionality
2020-05-04 00:02:03 +01:00