Trying to fix Windows/MinGW build

This commit is contained in:
Sergio Martins
2020-09-18 17:48:04 +01:00
parent 1fe5cfd121
commit 890e750c23

View File

@@ -297,14 +297,14 @@ bool WidgetResizeHandler::handleWindowsNativeEvent(FloatingWindow *w, const QByt
auto mmi = reinterpret_cast<MINMAXINFO *>(msg->lParam);
const qreal dpr = screen->devicePixelRatio();
mmi->ptMaxSize.y = availableGeometry.height() * dpr;
mmi->ptMaxSize.x = availableGeometry.width() * dpr - 1; // -1 otherwise it gets bogus size
mmi->ptMaxSize.y = int(availableGeometry.height() * dpr);
mmi->ptMaxSize.x = int(availableGeometry.width() * dpr) - 1; // -1 otherwise it gets bogus size
mmi->ptMaxPosition.x = availableGeometry.x();
mmi->ptMaxPosition.y = availableGeometry.y();
QWindow *window = w->windowHandle();
mmi->ptMinTrackSize.x = window->minimumWidth() * dpr;
mmi->ptMinTrackSize.y = window->minimumHeight() * dpr;
mmi->ptMinTrackSize.x = int(window->minimumWidth() * dpr);
mmi->ptMinTrackSize.y = int(window->minimumHeight() * dpr);
*result = 0;
return true;