Remove some private API from DockWidgetBase.h
Moved it into the pimpl
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@@ -35,13 +35,8 @@ QT_END_NAMESPACE
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class TestDocks;
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namespace Layouting {
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class Item;
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}
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namespace KDDockWidgets {
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struct LastPositions;
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class Frame;
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class FloatingWindow;
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class DragController;
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@@ -468,21 +463,6 @@ protected:
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bool onResize(QSize newSize) override;
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#endif
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#if defined(DOCKS_DEVELOPER_MODE)
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public Q_SLOTS:
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#else
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private Q_SLOTS:
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#endif
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/**
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* @brief Creates a FloatingWindow and adds itself into it
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* @return the created FloatingWindow
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*/
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KDDockWidgets::FloatingWindow *morphIntoFloatingWindow();
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/// @brief calls morphIntoFloatingWindow() if the dock widget is visible and is a top-level
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/// This is called delayed whenever we show a floating dock widget, so we get a FloatingWindow
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void maybeMorphIntoFloatingWindow();
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#if defined(DOCKS_DEVELOPER_MODE)
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public:
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#else
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@@ -508,43 +488,11 @@ private:
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*/
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static DockWidgetBase *deserialize(const std::shared_ptr<LayoutSaver::DockWidget> &);
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/**
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* @brief Serializes this dock widget into an intermediate form
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*/
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std::shared_ptr<LayoutSaver::DockWidget> serialize() const;
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/**
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* @brief the Frame which contains this dock widgets.
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*
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* A frame wraps a docked DockWidget, giving it a TabWidget so it can accept other dock widgets.
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* Frame is also the actual class that goes into a MultiSplitter.
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*
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* It's nullptr immediately after creation.
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*/
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Frame *frame() const;
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/**
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* @brief returns the FloatingWindow this dock widget is in. If nullptr then it's in a MainWindow.
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*
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* Note: Being in a FloatingWindow doesn't necessarily mean @ref isFloating() returns true, as
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* the dock widget might be in a floating window with other dock widgets side by side.
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*/
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FloatingWindow *floatingWindow() const;
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///@brief adds the current layout item containing this dock widget
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void addPlaceholderItem(Layouting::Item*);
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///@brief returns the last position, just for tests. TODO Make tests just use the d-pointer.
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LastPositions &lastPositions() const;
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///@brief If this dock widget is floating, then it saves its geometry
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void saveLastFloatingGeometry();
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///@brief Updates the floatAction state
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void updateFloatAction();
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class Private;
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Private *const d;
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Private *dptr() const;
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};
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}
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